快速了解
它能做什么
在对话中渲染交互式 UI 片段的 DSH 插件。
本站提供的是中文说明,不代表该项目或 Plugin 自身提供中文界面;语言支持请以上游文档为准。
Web Profile
not tested
证据已验证
核对日期 2026/8/28 UTC 09:01
有代码证据的贡献
它为 DSH 增加什么
基于固定仓库证据提供交互式对话 UI。
机制证据 ↗选择前先看
该 Bundle 提供在对话中渲染交互式 UI 片段的 DSH 插件
适合谁
需要在 web Profile 中使用visualization能力的 DSH 用户。
常见任务
- 用于DSH GenUI相关的visualization工作流。
- 决定是否适合你的 Profile 前先查看固定版本的仓库证据。
权限与数据
该 Bundle 会改变 DSH Profile 组成,并可能使用依赖项暴露的宿主能力;本次未测试运行时行为。
权限- 将 DSH Bundle 加入 web Profile。
- 本次未测试运行时数据处理。
- 可能使用固定清单中声明的依赖项。
- 现有证据没有确认凭据要求。
局限
- 本次未测试运行时安装和执行。
- 语义描述基于仓库证据,不构成安全认证。
DSHub 已核对
- 证据中固定了源码仓库 commit。
- Bundle 清单和 patch 结构已存在。
DSHub 未核对
- 本次未测试运行时安装、执行和兼容性。
- 不表示任何安全认证。
固定版本安装
安装 DSH GenUI
这个Plugin Bundle没有 DSH Plugin 安装操作,请根据源码文档使用真实交付方式。
维护者原文
项目 README
🎨 dsh-genui
<div align="center">English · 简体中文
<br>Open the live product site · Watch the real demo · Install in DSH
</div>Give the model's answers a face — the text is still there, and an interactive UI is already live.
🔌 Ecosystem: the repo carries the
#dsh·#dsh-plugintopics — welcome to be listed by @dsh-plugin.
dsh-genui turns a model reply into a safe, interactive DSH surface. Ask “how are this month’s orders doing?” and the answer can include a sortable data panel, a native video, a draggable plot, a local quiz, or a persistent session panel — without replacing the surrounding text.
Start with the evidence
| If you want to… | Go straight to… | What you can verify |
|---|---|---|
| See the complete DSH flow first | 40-second real walkthrough | Components are rendered inside a real DSH conversation. |
| Inspect concrete UI outputs | Three real outputs | Monitoring, function plots, and composable layout primitives. |
| Try it in your own DSH | Quick start | A public Git install, a prompt to run, and an activation check. |
| Learn the JSON language | Component syntax | The supported, guarded dsh-ui component specification. |
Watch the real interface
No concept mockups. The recording and images in this section are captured from
dsh-genuirendering in the DSH interface. Use them to see the actual visual language before installing.
40-second walkthrough
<div align="center">https://github.com/user-attachments/assets/f5db33ec-7471-4d4a-a85b-79c9962ab4ef
</div><p align="center"> <a href="./assets/demo.mp4"><img src="./assets/demo-thumb.png" width="92%" alt="Preview of the complete dsh-genui walkthrough video"></a> <br><em>Click the preview to download the original MP4 if the GitHub player is unavailable.</em> </p>The walkthrough moves from an answer-embedded panel through forms, plotting, Mermaid, and 3D-oriented components. The player does not auto-play. If it does not load, use the original MP4; the four-step prompt sequence is documented in demo-prompts.md.
Three real outputs inside a DSH reply
1. A monitoring panel is an answer, not a separate dashboard
<p align="center"> <img src="./assets/showcase-panel.png" width="92%" alt="Real dsh-genui monitoring panel rendered inside a DSH conversation"> <br><em>Real output: refresh/reset controls, time-range selection, statistics, charts, and a service table live inside the assistant reply.</em> </p>2. A function plot redraws locally as its parameters change
<p align="center"> <img src="./assets/showcase-plot.png" width="76%" alt="Real dsh-genui function plot with draggable parameter sliders"> <br><em>Real output: `plot` renders curves while sliders, reset, and animation controls update the graph locally.</em> </p>3. Layout primitives compose into structured work surfaces
<p align="center"> <img src="./assets/showcase.png" width="76%" alt="Real dsh-genui layout and card component composition"> <br><em>Real output: typography, grid, card, and row/column primitives combine into a hierarchy the model can describe declaratively.</em> </p>⚠️ Read this first: dual-channel rendering (no host source patch required)
The plugin ships two rendering channels and picks one automatically after the host activates its browser module:
- Registry channel: when the host exposes the
fence-registryextension point (newer dsh builds), fences register through the host's streaming render pipeline and behave seamlessly with the host; - DOM channel: when the host lacks that extension point (including stock DSH and older builds), the plugin observes the session DOM and mounts its own render tree. Since 0.7.2 it supports streaming rendering: components appear as the model writes them — the first finished component shows up immediately, no need to wait for the whole reply. Since 0.8.3 fence discovery is multi-surface: it matches the stock
md-code-blocksurface, the deepsuite-style.code-block/.code-block-smallsurfaces some host builds render instead, and — as a structural backstop — any element whose banner labels itdsh-uiand contains a<pre>body. If your dsh build renders fences with a different class name, they still render (and a one-time console warning tells you the host DOM drifted).
Whichever channel is active, components, interactions, panels, and persistence behave identically.
The repository ships both renderer channels, the host plugin, and the built browser bundle. The host still owns client activation and must provide the slots and sessions services. A downloaded client.js or a ModuleLoader cache entry proves only that bytes arrived — successful activation always prints [genui] client active; fence-channel=registry|dom. If that line is absent, fix package/profile identity or host activation first; DOM attributes such as data-streaming and data-chat-anchor-key are optional fallbacks, not installation prerequisites.
✨ Before vs. after
| Plain answer | With dsh-genui |
|---|---|
| "Revenue this month: ¥128,430, +12.4% MoM — watch the conversion rate." | One line of analysis + three stat cards (revenue / orders / conversion), a trend chart, and a progress bar rendered right beside it |
| Want to see more? Type another question. | The panel already has "Refresh" / "Switch view" buttons — click, and the model updates the data |
🚀 Quick start
Prerequisites — all required:
- dsh installed (any open-source build works — the plugin picks its rendering channel at startup, see "dual-channel rendering" above)
pnpmon your PATH: thedsh plugincommand depends on it. If missing:corepack enable(ornpm i -g pnpm), then open a new terminal and confirmpnpm -vprints a version
Install and activate in DSH (one command, all dependencies included):
# Public npm package (works without an npm account)
dsh plugin --profile web add @changfenhuang/dsh-genui
# Or install directly from the public GitHub source
dsh plugin --profile web add git+https://github.com/omdsh-dev/dsh-genui.git
To add it only as a Node dependency in an existing project:
npm install @changfenhuang/dsh-genui
npm installonly adds the dependency; it does not register the plugin with DSH. Usedsh plugin addabove when installing it into DSH.
⚠️ Don't use
link:on a freshly cloned directory —link:does not install the plugin's dependencies (mermaid / three / react), so the renderer will break. Use the git URL form above; reservelink:for local development iteration (see below).
Migrating from the old @omdsh-dev package name
If you installed from github:omdsh-dev/dsh-genui before v0.9.2, pnpm may keep the dependency under the old @omdsh-dev/dsh-genui key even though the repository now declares @changfenhuang/dsh-genui. The loader resolves plugins from the profile's dependency keys, so a later reinstall can then fail with Cannot find package '@changfenhuang/dsh-genui'. Re-add the plugin under its current package name:
dsh plugin --profile web remove @omdsh-dev/dsh-genui
dsh plugin --profile web add @changfenhuang/dsh-genui
This migration is required once for old GitHub-spec installs. New npm and GitHub installs created with the commands above use the current dependency key.
Verify the install in 60 seconds
After the command completes, restart dsh web and hard-refresh the browser. In a new session, say:
Use dsh-ui to draw a stats dashboard with a sortable service table.
You should see the reply turn into an in-place dashboard rather than a code block. For an unambiguous technical check, open the browser console: successful activation prints [genui] client active; fence-channel=registry|dom.
One-click script (recommended)
After cloning, just run it — the script checks the prerequisites above, performs the install, and prompts you to restart:
git clone https://github.com/omdsh-dev/dsh-genui.git
cd dsh-genui
./scripts/install.sh
Developer iteration (link mode)
cd dsh-genui
pnpm install
dsh plugin --profile web add link:$PWD
🧩 Capability map
| Surface | First thing to try | Observable behavior |
|---|---|---|
| Data | Ask for an order or service dashboard | stat, table, chart, and progress appear inside the reply; supported numeric table values sort numerically. |
| Media | Ask for an audio or video reference | Browser-reachable media plays inline, with poster/aspect-ratio and failure states. |
| Exploration | Ask for plot with a parameter |
Dragging sliders redraws the curve locally and immediately. |
| Feedback | Ask for a short quiz | The UI grades and explains locally; only the next model step needs an action. |
| Workspace | Ask for /panel or panel: true |
A persistent, resizable session dock is updated in place. |
The following is the detailed capability reference. Every behavior is constrained by the whitelisted dsh-ui specification; see SKILL.md for the JSON syntax.
Answer-as-UI: components are embedded in the reply and appear as they stream — no waiting for the whole message
30+ components: cards, tables, charts, forms, tabs, accordions, file trees, timelines, diffs…
Native media: audio and video play inline from browser-reachable http(s) or same-origin relative URLs, with user-controlled playback, video posters/aspect ratios, and visible failure states
ECharts integration: the
echartnode renders full ECharts charts with theme-aware colors, tooltips, and legends. Two modes: preset shorthand (preset: 'bar' | 'line' | 'area' | 'pie' | 'scatter'+data/series) for quick upgrade from thechartnode, or full option (optionfield) for custom chart types, dataZoom, visualMap, and other advanced ECharts features. The echarts engine (~1 MB) is lazy-loaded on demand — the main bundle never carries it, and conversations withoutechartnodes never download it- Function plots:plotdraws curves; parameter sliders redraw in real time, with optional auto-animationQuiz:
quizgrades on click with explanation and retry; withaction, the answer is also sent back to the model (grading stays local and instant)Local grading (submit): a multiple-choice set = one
radioper question withgroup+answer(correct answer) +explanation, plus onesubmitbutton — after the user answers everything and clicks once, the score, per-question right/wrong, and explanations appear right in the UI with zero model round-trips; the quiz then locks, and "retake" resets locally (optionalresetActionnotifies the model). Questions without an answer fall back to an aggregated action (fieldscollects every input with anid)State persistence: answers, submission locks, and input values are saved per "session + content fingerprint" — refresh or reopen restores everything; re-rendering identical content keeps user state; new content starts fresh; LRU cap of 200 blocks
Form semantics:
inputEnter /textareaCtrl+Enter submits immediately (submit:true), no blur needed; fields with anidare collected into the submit'sfieldsSecrets ban: GenUI must never ask for passwords, API keys, access tokens, recovery codes, or other secrets; even if a password input appears, it stays masked, is never persisted, and never enters form collection
Local-first principle: state changes the UI can do itself (grading, quiz checking, resets, expand/collapse, selection) always happen locally and instantly; actions are reserved for things that genuinely need the model (generating new content, running tools, next-step suggestions)
Honest interactions: interactive components must carry
action; buttons without one render disabled (kills the "looks clickable, does nothing" fake button); buttons withactionshow instant "triggered" local feedback (proof the local event fired, not that the model received it)Event loop: buttons/switches/inputs/dropdowns/checkboxes/radios/textareas/quizzes carry
action; click or blur sends back to the model, which updates the UI; same-name actions are debounced with a 300 ms trailing edge — rapid clicks merge into one (last value wins)Tool channel: the
render_uitool renders the same spec as a card in the tool row (deliverable-style UI goes through the tool, answer-style UI through the fence)Session panel: a persistent dock above the composer;
render_ui/panel: truefences update the same surface in place;/panelopens it from the client (/panel <instruction>customizes via the model,/panel clearclears); the top border is draggable to resize;append: truemerges incrementally — same-named tabs append content, new tabs get added; the whole panel caps at 200 nodes / 200 appends, after which the model should sendreplaceto rebuildSelf-healing & limits: every fence passes a spec guard — bad nodes are silently dropped, numbers clamped, strings truncated; the whole tree is capped at 200 nodes / 8 nesting levels; pathological specs never crash the UI
Chart error self-healing: mermaid failures auto-retry with repairs (strip backticks, quote Chinese/space labels, remove
<br/>) before degrading to source; a broken chart never hits the screenAccessibility: tabs/accordions/switches/progress bars carry full ARIA and keyboard navigation (arrow keys switch tabs, Home/End jump)
Zero intrusion: without the plugin, fences are just code blocks — no errors, no session pollution
Component JSON syntax: SKILL.md (also copyable to ~/.dsh/skills/genui/ to boost the model).
📄 Example
The model outputs this fence (written for the browser — you don't need to read it):
{"title":"Order overview","items":[
{"type":"stat","label":"Total revenue","value":"¥128,430","delta":"+12.4%"},
{"type":"stat","label":"Orders","value":"1,024","delta":"-3.1%"}
]}
What you see: two stat cards.
ECharts example
{"title":"Q1 Revenue","items":[
{"type":"echart","title":"Monthly Revenue","preset":"bar","data":[
{"label":"Jan","value":98},
{"label":"Feb","value":112},
{"label":"Mar","value":128}
]}
]}
What you see: a themed bar chart with tooltips and axis labels — rendered by ECharts, lazy-loaded on demand.
🔧 How it works
The model writes the interface description as JSON inside a dsh-ui fence; the browser-side renderer (src/client) claims this language through the main repo's fence-registry interface and renders it. Components are whitelisted — the model can't smuggle in HTML/scripts; function expressions go through a standalone parser, never eval.
The core render package stays light (≈110 KB min / 28 KB gzip); the mermaid, three.js, and echarts engines are bundled separately as on-demand assets (loaded through the plugin's self-registered HTTP routes the first time they're used), so startup only downloads the rendering core.
❓ FAQ
- Rendering as a code block? First check the browser console for
[genui] client active; fence-channel=registry|dom. If absent, the client bundle was not activated even if its URL returns 200 — align the profile dependency,package.json.name,cordis.patch.yml, ModuleLoader id, and configured bundle name. If present, inspect the fence label/body; registry-less hosts automatically use the DOM channel. - Chat UI goes blank when rendering a dsh-ui fence? Your dsh is too old — update dsh first, then reinstall the plugin.
dsh: pnpm not found on PATH? Install pnpm, then open a new terminal and retry (corepack enableornpm i -g pnpm).- Stuck on git credentials / 404 during install? The repository and npm package are public and require no login. Run
npm view @changfenhuang/dsh-genui versionto verify the package name and public registry; if a newly published version still returns 404, retry shortly or use the GitHub install command above in the meantime. - Installed but scene3d/mermaid/echarts don't render? The engines (mermaid / three / echarts) are no longer inlined in client.js — they load on demand the first time they're used (
/plugins/@changfenhuang/dsh-genui/assets/*.js, hosted by the plugin's own HTTP routes). First restart dsh web + hard refresh (Cmd+Shift+R); still broken, remove and reinstall (dsh plugin --profile web remove @changfenhuang/dsh-genui, then add again). Hosts without the asset routes degrade to source/load-error hints — update dsh. - Model not outputting fences? New sessions pick it up after a restart; or just say "output it with dsh-ui".
- No lib/ after cloning? Build it yourself:
pnpm install && pnpm run check.
🧑💻 Development
pnpm install
pnpm run check # type check + full tests + build
Real-device e2e
The real chain end to end: start a temporary dsh web → install the plugin → send a message in a browser so the model outputs a dsh-ui fence → assert the rendering → click an action button → assert the model responds (event-loop closure):
DEEPSEEK_API_KEY=sk-... node scripts/e2e.mjs # link-installs the current workspace
DEEPSEEK_API_KEY=sk-... node scripts/e2e.mjs --install git # friend path (git URL)
Prereqs: dsh/pnpm on PATH, DEEPSEEK_API_KEY, and the main repo's web build output (playwright resolves it from the main repo). On PASS it saves an e2e-final.png screenshot.
Visual e2e (no model key)
For style/component iterations, a visual smoke that needs no API key: boots a real dsh web with the plugin link-installed, injects the component gallery fence through the DOM channel, renders it in headless Chrome, screenshots the full page, and exercises local interactions (table sort, quiz judging, tree collapse, numeric alignment) with hard assertions:
npx tsx scripts/e2e-visual.mts # → .e2e-artifacts/gallery.png + interactions.png
npx tsx scripts/e2e-visual.mts --keep # keep the scratch DSH_HOME for debugging
Overridable: --port 3098, --out <dir>, DSH_BIN (defaults to the npm-mode ~/node_modules/.bin/dsh), PLAYWRIGHT_PATH (defaults to the global playwright-core).
🗺️ Roadmap (evaluated)
| Direction | Verdict | Rationale |
|---|---|---|
| Incremental patching (model sends diffs, not full specs) | Not doing | A fence costs 200–800 tokens; resending is nearly free; a patch protocol's teaching cost and error rate aren't worth it. Revisit if sub-second auto-refreshing panels ever appear |
| Action debounce/dedup | ✅ Done (300 ms trailing edge, per action name) | Rapid-click spam is real friction; one choke point |
| Cross-session state persistence (replay restores tabs/switches) | Not doing | Replay-reset is the more correct default (the model has already updated the UI with a new fence); state survives naturally during streaming |
| MCP adapter / standalone gallery page / i18n | Not doing | No cross-tool demand signal; gallery material is covered by gallery.ts + demo-prompts + README screenshots; only 6 built-in strings |
Unit tests and builds use the locked published dsh rc.8 packages. DSH_ROOT is only needed by source-level or end-to-end checks.
🔗 Friendly links
📄 License: MIT
有意识地管理
安装与管理
前置条件与目标 Profile
目标: Web Profile
交付方式: Git Bundle — omdsh-dev/dsh-genui#d8e82c59cfb5b966dedf2a30911a0fa2c0844182。
验证、更新与移除
显示生命周期命令
dsh plugin --profile web list兼容性与访问范围
not_runtime_tested: not tested。
风险事实
证据与编辑审查Manifest、Bundle patch、分发与新鲜度
不可变证据
审查状态与源码活动
在核对来源内容和不可变发布记录后,已由人工批准发布。AI 参与了内容草稿生成,最终发布决定由人工完成。
人工审查于 2026/8/29 UTC 15:23。GitHub 事实核对日期: 2026/8/29 UTC 15:21。
自当前证据基线以来,没有记录到重要源码变化。